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Spell
Alter Self
REG-24D5E1FC
Spell
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You alter your physical form. Choose one of the following options. Its effects last for the duration, during which you can take a Magic action to replace the option you chose with a different one.
You sprout gills and grow webs between your fingers. You can breathe underwater and gain a Swim Speed equal to your Speed.
You alter your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics. You can make yourself appear as a member of another species, though none of your statistics change. You can't appear as a creature of a different size, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. For the duration, you can take a Magic action to change your appearance in this way again.
You grow claws (Slashing), fangs (Piercing), horns (Piercing), or hooves (Bludgeoning). When you use your Unarmed Strike to deal damage with that new growth, it deals 1d6 damage of the type in parentheses instead of dealing the normal damage for your Unarmed Strike, and you use your spellcasting ability modifier for the attack and damage rolls rather than using Strength.
Classes: Sorcerer, Wizard, Artificer
Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Lunar Sorcery), Sorcerer (Draconic Sorcery), Druid (Circle of the Moon)
Feats / Features: Adept of the Red Robes, Boon of Siberys