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Spell
Booming Blade
REG-1877181D
Spell
**Level:** Cantrip
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).
Classes: Artificer, Sorcerer, Warlock, Wizard
Subclasses: Bard (College of Lore), Cleric (Arcana Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Wizard (Evoker)
Feats / Features: Aberrant Dragonmark, Artificer Initiate, Cold Caster, Initiate of High Sorcery, Magic Initiate, Spell Sniper