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Spell
Charm Monster
REG-CE9084D5
Spell
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly [Attitude] to you. When the spell ends, the target knows it was Charmed by you.
You can target one additional creature for each spell slot level above 4.
Classes: Bard, Druid, Sorcerer, Warlock, Wizard
Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Draconic Sorcery)
Feats / Features: Boon of Siberys