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Spell
Conjure Celestial
REG-33D0142A
Spell
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high Cylinder [Area of Effect] centered on a point within range. For each creature you can see in the Cylinder [Area of Effect], choose which of these lights shines on it:
Until the spell ends, Bright Light fills the Cylinder [Area of Effect], and when you move on your turn, you can also move the Cylinder [Area of Effect] up to 30 feet.
Whenever the Cylinder [Area of Effect] moves into the space of a creature you can see and whenever a creature you can see enters the Cylinder [Area of Effect] or ends its turn there, you can bathe it in one of the lights. A creature can be affected by this spell only once per turn.
The healing and damage increase by 6d12 for each spell slot level above 7.
Classes: Cleric
Subclasses: Sorcerer (Divine Soul)