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Spell
Conjure Constructs
REG-D272F00F
Spell
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You conjure a group of intangible, orderly spirits that appear as a Medium group of modrons or other Constructs in an unoccupied space you can see within range. The spirits last for the duration. When you cast this spell and as a Magic action on subsequent turns, you can command the spirits to target one creature or object you can see within 5 feet of the spirits and create one of the following effects:
When you move on your turn, you can also move the spirits up to 30 feet to an unoccupied space you can see.
The damage and Temporary Hit Points both increase by 3d6 for each spell slot level above 3.
Classes: Wizard
Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Rogue (Arcane Trickster)