Opening Archives...
Public Archive of Treftiel's Registry
Operative AccessOpening Archives...
Retrieving archive entry...
Ability
Dancing Blade
REG-CMN23V7Q
Ability
Dancing Blade (Fighter)
Archive Status
Public
Last Revision
3 Jun 2026
Campaign
Shivath
Source: Homebrew (Shivath)
| Level | Features |
|---|---|
| 3rd | Flashing Blades; Improved Dual Weapon Fighting |
| 7th | Flying Blades; Deadly Pirouette |
| 10th | Sanguine Encore |
| 15th | Superior Flashing Blades |
| 18th | Finale |
At 3rd level, you are able to more acutely strike with lighter weapons to cause more damage. Light or twinned melee weapons that deal slashing or piercing damage are considered Flashing Blade weapons. Attacks with a Flashing Blade weapon deal 1 additional damage of the weapon’s type.
At 3rd level, the fighting style that you gained at first level is changed to Two-Weapon Fighting. Additionally, once per turn, you deal an extra 1d10 slashing damage to one creature you hit with an attack, if that creature was also hit with a weapon wielded in your other hand on that same turn. Both attacks must use a Flashing Blade weapon.
Starting at 7th level, you can draw Flashing Blade weapons as part of the attack to use them, and being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls with Flashing Blade weapons that have the thrown property.
Starting at 7th level, Once on your turn when you score a critical hit with a Flashing Blade weapon, you can make another ranged weapon attack with Flashing Blade weapon that has the thrown property.
At 10th level, when you deal the extra damage from the Improved Dual Weapon Fighting class feature to a hostile creature, you also deal 1d10 slashing damage each hostile creature within 5 feet of the target.
Starting at 15th level, the bonus damage from Flashing Blade Weapons is increased to 3.
At 18th level, you achieve the grand finale of your deadly dance. You can use your action to make an attack against any number of hostile creatures within 20 feet of you, with a separate attack roll for each target. Each time two consecutive attacks hit, you deal the extra damage from the Improved Dual Weapon Fighting class feature to the second target. You cannot use finale on the same turn you Action Surge.