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Ability
Earth Domain
REG-08861440
Ability
Earth Domain (Cleric)
Archive Status
Public
Last Revision
3 Jun 2026
Campaign
Shivath
Source: Homebrew (Shivath)
A silent watcher, gazing, and patient, one day, a mountain will be created from this patience.
| Level | Features |
|---|---|
| 3rd | Domain Spell; Bonus Proficiency and Cantrip; Earthen Watcher; Channel Divinity: Stone's Protection |
| 6th | Battered and Broken; Divine Strike |
| 17th | Protector of the Helpless |
At each indicated cleric level, you add the listed spells to your spells prepared.
When you choose this domain at first level, you gain proficiency in Heavy Armor, and the Insight or perception skill. You gain the Mold Earth cantrip if you don’t already know it and can cast it as a cleric cantrip.
At 1st level, as an action, you can see though the an area that is affected by the mold earth cantrip as if you were in it’s space. You have a total pool of minutes that is equal 10 times your wisdom modifier that you can look through the molded earth with. Ending this effect early always uses 10 minutes or more, whichever is higher. You are blinded while looking through the stone this way. You can only look though one affected area of mold earth at a time. You can end this effect as a bonus action. If a creature touches the affected area, this effect ends early.
Starting at 2nd level you can Reinforce yourself and your allies with stone. As an action, you can use your Channel Divinity to give you and up to 6 allies 2d6 + your cleric level in temporary health points until you take a short or long rest.
Starting at 6th level, Whenever you or an ally within 30ft of you takes Bludgeoning, Piercing, or Slashing damage, you can use your reaction to grant resistance to that instance of damage.
You have withstood blow after blow, now you can rebel against the endless winds and rivers that wear you down. At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.