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Spell
Elementalism
REG-4E913D15
Spell
**Level:** Cantrip
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You exert control over the elements, creating one of the following effects within range.
You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube [Area of Effect]. Doors and shutters being held open by someone or something aren't affected.
You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube [Area of Effect]. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.
You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube [Area of Effect]. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube [Area of Effect] to assume a crude shape (such as that of a creature) for 1 hour.
Classes: Druid, Sorcerer, Wizard, Artificer
Subclasses: Bard (College of Lore), Bard (College of the Moon), Cleric (Nature Domain), Cleric (Arcana Domain), Cleric (Strength Domain (PSA)), Fighter (Eldritch Knight), Monk (Warrior of the Elements), Paladin (Oath of the Noble Genies), Rogue (Arcane Trickster), Druid (Circle of the Land)
Feats / Features: Aberrant Dragonmark, Artificer Initiate, Cold Caster, Druidic Warrior, Magic Initiate, Initiate of High Sorcery, Wood Elf Magic