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Spell
Jump
REG-AEDDC40B
Spell
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
You can target one additional creature for each spell slot level above 1.
Classes: Druid, Ranger, Sorcerer, Wizard, Artificer
Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Rogue (Arcane Trickster)
Feats / Features: Aberrant Dragonmark, Boon of Siberys, Mark of Passage, Artificer Initiate, Divinely Favored, Magic Initiate, Strixhaven Initiate