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Spell
Magic Circle
REG-1DB11A77
Spell
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You create a 10-foot-radius, 20-foot-tall Cylinder [Area of Effect] of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the Cylinder [Area of Effect] intersects with the floor or other surface.
Choose one or more of the following types of creatures: Celestials, Elementals, Fey, Fiends, or Undead. The circle affects a creature of the chosen type in the following ways:
Each time you cast this spell, you can cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the Cylinder [Area of Effect] and protecting targets outside it.
The duration increases by 1 hour for each spell slot level above 3.
Classes: Cleric, Warlock, Wizard, Paladin
Subclasses: Bard (College of Lore), Cleric (Arcana Domain), Fighter (Eldritch Knight), Ranger (Monster Slayer), Rogue (Arcane Trickster), Sorcerer (Divine Soul), Wizard (Abjurer)
Feats / Features: Mark of Warding