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Spell
Magic Weapon
REG-0E1D142C
Spell
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
Classes: Ranger, Sorcerer, Wizard, Paladin, Artificer
Subclasses: Bard (College of Lore), Cleric (Arcana Domain), Cleric (Zeal Domain (PSA)), Cleric (Forge Domain), Cleric (War Domain), Fighter (Eldritch Knight), Paladin (Oath of Glory), Rogue (Arcane Trickster)
Feats / Features: Adept of the Red Robes, Boon of Siberys, Mark of Making