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Spell
Mind Sliver
REG-B1B5E297
Spell
**Level:** Cantrip
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Classes: Sorcerer, Warlock, Wizard
Subclasses: Bard (College of Lore), Cleric (Arcana Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Aberrant Mind), Sorcerer (Aberrant Sorcery)
Feats / Features: Aberrant Dragonmark, Cold Caster, Initiate of High Sorcery, Magic Initiate