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Requisition
Archive Status
Public
Last Revision
14 Jun 2026
Campaign
Shivath
Musket
Weapon
Martial Weapon, Ranged Weapon
500 GP, 10 lb.
1d12 Piercing
Ammunition (Range 40/120 ft.; Firearm Bullet), Loading, Two-Handed
Mastery: Slow
Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
Loading. You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.
Two-Handed. A Two-Handed weapon requires two hands when you attack with it.
Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).