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Ability
Redemption
REG-CMN23V7I
Ability
Redemption (Cleric)
Archive Status
Public
Last Revision
3 Jun 2026
Campaign
Shivath
Source: Homebrew (Shivath)
To err is mortal, to redeem is divine. These words hold sway over the world. You may have committed a great crime or seek to show others another way. In whichever case, you summon up this power to control your own fate and the power of amends is potent.
| Level | Features |
|---|---|
| 3rd | Domain Spell; Well of Giving; Martyr; Channel Divinity: Suffer for all; Selfless Gift |
| 8th | Potent Spellcasting; The Greater Fool |
At each indicated cleric level, you add the listed spells to your spells prepared.
1st: Healing Word, Heroism
3rd: Enhance Ability, Lesser Restoration
5th: Revivify, Elemental Weapon
7th: Banishment, Charm Monster
9th: Wall of Light, Commune
You have +1 hit points per cleric level.
Whenever you would heal another ally with a spell, you may choose to take damage equal to the spell's level, if you do so you may heal the ally an additional amount of hit points equal to three times the damage taken.
At 2nd level, as an action you can use your Channel Divinity to endure the pain others feel. Until the start of your next turn, all allies within 30ft are resistant to all damage, but you are vulnerable to all damage.
Whenever you suffer damage from your Martyr ability, you may grant all other allies within 20ft a number of temporary Hit Points equal to your Wisdom modifier. These temporary Hit Points do not stack with themselves and expire after one minute. Using this ability costs no action.
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Your Martyr ability heals four times the damage taken. In addition to the normal effects of Martyr, all enemies within 30ft take the damage you take.