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Ability
Rytherian Fighter
REG-CMN23V7Q
Ability
Rytherian Fighter (Fighter)
Archive Status
Public
Last Revision
3 Jun 2026
Campaign
Shivath
Source: Homebrew (Shivath)
This fighter uses the practice of perfect timing and prediction to overcome their foes, attacking at just the right time and just the right place.
| Level | Features |
|---|---|
| 3rd | Perfect Time |
| 7th | Power of Prediction |
| 10th | Battle Rhythm |
| 15th | Ebb and Flow |
| 18th | Clutch Moment |
Beginning when you choose this archetype at 3rd level, when a combat encounter starts, you gain the following effects based on the number of rounds that have passed. These effects stack.
After the 4th round, the sequence starts over, and you gain the 1st round effect again on the next round.
At 7th level, you can use a bonus action to call out the next immediate maneuver of up to 3 enemies you can see within 15 feet. These maneuvers can be: attack, move, spell cast, or disengage, and you choose one for each enemy. If your prediction is correct, you gain a benefit based on the maneuver made:
You can use this ability three times, regaining all expended uses when you finish a short or long rest. In addition, you have advantage on Wisdom (Martial) checks. You can read further about the Martial skill in Verum Rules.
At 10th level, whenever you defeat an enemy, you can freely attack another enemy you have not yet attacked this round. This cannot occur more than twice a round.
At 15th level, as a free action at the start of your turn, you can choose to double the bonuses you gain from your Perfect Time and Power of Prediction features. If you do, you receive a penalty equal to the bonuses during your next turn.
At 18th level, whenever you hit an attack but before you roll damage, you can choose to have the attack be a critical hit. If you do, you roll the attack's extra damage dice three additional times. You can use this feature once, and regain the use when the combat encounter ends.