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Ability
Sanguine Knight
REG-CMN23V7Q
Ability
Sanguine Knight (Fighter)
Archive Status
Public
Last Revision
3 Jun 2026
Campaign
Shivath
Source: Homebrew (Shivath)
The lords of the night have chosen you to protect the antideluvians and as such you stand ready, prepared to sacrifice your body for power and call to the powers of the Sanguine.
| Level | Features |
|---|---|
| 3rd | Suffering Sword; Sanguine Boon |
| 7th | Bloodwell |
| 10th | Running Red |
| 15th | Bloodsight |
| 18th | Antideluvian Theft |
Beginning when you choose this archetype at 3rd level, you can only use weapons that deal slashing damage. If you use a weapon that deals Slashing or another damage type, you can only choose slashing. When you deal slashing damage with such weapons, you deal an additional 1 bleed damage to the target.
At 3rd level, whenever you are healed, if you would be healed to your maximum hit points, you can convert any leftover healing as temporary hit points. You cannot gain more than 3 times your character level of temporary hit points in this way. You cannot gain temporary hit points from this class feature if you already have any temporary hit points at all.
At 7th level, whenever you score a critical hit against an enemy, or you hit a bleeding enemy with a total bleed stack of 5 or more, you can activate your Second Wind class feature (no action required) even if it has already been used. If you do, your allies within 15 feet of you are also healed for the same amount. Using this ability, removes all bleed damage from the target.
At 10th level, your speed increases by 5 feet for each bleeding enemy you can see. Movement augmented in this way does not provoke opportunity attacks.
At 15th level, you gain a lifesense of up to 30 feet, but only for living creatures with blood. You can read further about lifesense in Verum Rules.
At 18th level, whenever you deal damage with a weapon, if the target is already bleeding, you heal for a number of hit points equal to your Constitution modifier.
FAQs and Rule Clarifications
Bleed Damage on Cleave and Crits
Sanguine Knight bleed damage is applied on cleave as it is applied on dealing slashing weapon damage, and as it is a flat bonus it is not increased on a Critical Strike.
Polearm Master and Suffering Sword
Pommel Strike is not affected by this ability.