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Ability
Stars Domain
REG-CMN23V7J
Ability
Stars Domain (Cleric)
Archive Status
Public
Last Revision
3 Jun 2026
Campaign
Shivath
Source: Homebrew (Shivath)
Give lore please
| Level | Features |
|---|---|
| 3rd | Domain Spell; Bonus Cantrip; Celestial Lights; Channel Divinity: Starburst |
| 6th | Elemental Stars |
| 8th | Potent Spellcasting; Gravitational Pull |
At each indicated cleric level, you add the listed spells to your spells prepared.
When you choose this domain at 1st level, you gain the Dancing lights cantrip if you don’t already know it and can cast it as a bonus action. The Dancing lights look like stars.
Whenever you roll radiant damage with a cantrip, you can use Celestial lights to deal maximum damage, instead of rolling. You can do this a number of times equal to your wisdom modifier. You regain all uses of Celestial lights after a long rest.
Starting at 2nd level, you can use your Channel Divinity to harness the power of the stars from within your spells, dealing damage. As an action, while you are concentrating on the spell Arcane Eye, Dancing Lights, Faerie Fire, or Moonbeam, you may present your holy symbol and make your spell burst with starlight. Each hostile creature within 15 ft of the spell's center must make a Constitution save. A creature takes radiant damage equal to 4d6 + your cleric level on a failed saving throw, and half as much damage on a successful one. If there is more than one spell origin, use all of them. Starburst cannot overlap onto its self.
Starting at 6th level, whenever you would do radiant damage, you can deal force, cold, or fire damage instead. You can still use celestial lights on cantrips if their damage was changed by Elemental Stars
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.