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Spell
Summon Aberration
REG-70E40A8B
Spell
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You call forth an aberrant spirit. It manifests in an unoccupied space that you can see within range and uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Mind Flayer, or Slaad. The creature resembles an Aberration of that kind, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
Use the spell slot's level for the spell's level in the stat block.
Classes: Warlock, Wizard
Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Aberrant Mind), Sorcerer (Aberrant Sorcery), Warlock (Great Old One Patron)