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Spell
Summon Fey
REG-A482C4C2
Spell
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You call forth a Fey spirit. It manifests in an unoccupied space that you can see within range and uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
Use the spell slot's level for the spell's level in the stat block.
Classes: Druid, Ranger, Warlock, Wizard
Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Ranger (Fey Wanderer), Rogue (Arcane Trickster), Wizard (Illusionist)