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Ability
Travel
REG-CMN23V7J
Ability
Travel (Cleric)
Archive Status
Public
Last Revision
3 Jun 2026
Campaign
Shivath
Source: Homebrew (Shivath)
The pathways of the world are filled with twists and turns. The road represents life's great journey and within it, enlightenment.
| Level | Features |
|---|---|
| 3rd | Domain Spell; Travler's Grace; Swift Shape; Channel Divinity: Twisting Paths |
| 6th | Enduring Stride |
| 8th | Divine Strike; Astral Steps |
At each indicated cleric level, you add the listed spells to your spells prepared.
1st: Comprehend Languages, Longstrider
3rd: Animal Messanger, Misty Step
5th: Create Food and Water, Tongues
7th: Dimension Door, Mordenkainen's Private Sanctum
9th: Far Step, Teleportation Circle
You gain a +10 to your base movement speed.
You may dash or disengage as a bonus action a number of times per day equal to your Wisdom modifier. You regain all uses of this ability when you finish a long rest.
Starting at 2nd level, you can use your Channel Divinity to rearrange the battlefield. As an action, you may present your holy symbol and cause yourself and up to two other allies within 60 ft. of you to change places in any order you wish. This is a teleport effect and each of the spaces occupied must be able to be occupied by the creature place there.
At 6th level, you have advantage on saving throws to avoid exhaustion from travel. Additionally, once per long rest when you would gain a point of exhaustion, you may choose to negate it.
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
All movement you use is in the form of teleportation. In addition, your movement speed from traveler's Grace increases to 60 ft. This effect is limited to only modes of movement you possess.