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Spell
Web
REG-E151A31F
Spell
Archive Status
Public
Last Revision
4 Jun 2026
Campaign
Shivath
You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot Cube [Area of Effect] there for the duration. The webs are Difficult Terrain, and the area within them is Lightly Obscured.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the Restrained condition while in the webs or until it breaks free.
A creature Restrained by the webs can take an action to make a Strength (Athletics) check against your spell save DC. If it succeeds, it is no longer Restrained.
The webs are flammable. Any 5-foot Cube [Area of Effect] of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.
Classes: Sorcerer, Wizard, Artificer
Subclasses: Bard (College of Lore), Druid (Circle of the Land), Fighter (Eldritch Knight), Ranger (Swarmkeeper), Rogue (Arcane Trickster)
Feats / Features: Boon of Siberys