Operative
Anatema
REG-CMOJ5UAO
Operative
Anatema
Primary Briefing
Operative file opened for @geminis8.
Imported Mechanics
Species, background, class, subclass, and feat entries already uploaded to Shivath are pulled in here automatically for quick reference.
🧬TieflingSpecies
Darkvision
You have Darkvision with a range of 60 feet.
Fiendish Legacy
You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).
| Legacy | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Abyssal | You have Resistance to Poison damage. You also know the Poison Spray cantrip. | Ray of Sickness | Hold Person |
| Chthonic | You have Resistance to Necrotic damage. You also know the Chill Touch cantrip. | False Life | Ray of Enfeeblement |
| Infernal | You have Resistance to Fire damage. You also know the Fire Bolt cantrip. | Hellish Rebuke | Darkness |
Otherworldly Presence
You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy Trait.
§NobleBackground
- Ability Scores:. Strength, Intelligence, Charisma
- Feat:. Skilled
- Skill Proficiencies:. History, Persuasion
- Tool Proficiency:. Choose one kind of Gaming Set
- Equipment:. Choose A or B: (A) Gaming Set (same as above), Fine Clothes, Perfume, 29 GP; or (B) 50 GP
Warlock
Source: Player's Handbook (2024) (2024-09-17)
Class Progression
| Level | PB | Features | Invocations | Cantrips | Prepared Spells | Spell Slots | Slot Level |
|---|---|---|---|---|---|---|---|
| 1st | +2 | Eldritch Invocations; Pact Magic; Eldritch Invocation Options | 1 | 2 | 2 | 1 | 1 |
| 2nd | +2 | Magical Cunning | 3 | 2 | 3 | 2 | 1 |
| 3rd | +2 | Warlock Subclass | 3 | 2 | 4 | 2 | 2 |
| 4th | +2 | Ability Score Improvement | 3 | 3 | 5 | 2 | 2 |
| 5th | +3 | — | 5 | 3 | 6 | 2 | 3 |
| 6th | +3 | Subclass Feature | 5 | 3 | 7 | 2 | 3 |
| 7th | +3 | — | 6 | 3 | 8 | 2 | 4 |
| 8th | +3 | Ability Score Improvement | 6 | 3 | 9 | 2 | 4 |
| 9th | +4 | Contact Patron | 7 | 3 | 10 | 2 | 5 |
| 10th | +4 | Subclass Feature | 7 | 4 | 10 | 2 | 5 |
| 11th | +4 | Mystic Arcanum | 7 | 4 | 11 | 3 | 5 |
| 12th | +4 | Ability Score Improvement | 8 | 4 | 11 | 3 | 5 |
| 13th | +5 | Mystic Arcanum | 8 | 4 | 12 | 3 | 5 |
| 14th | +5 | Subclass Feature | 8 | 4 | 12 | 3 | 5 |
| 15th | +5 | Mystic Arcanum | 9 | 4 | 13 | 3 | 5 |
| 16th | +5 | Ability Score Improvement | 9 | 4 | 13 | 3 | 5 |
| 17th | +6 | Mystic Arcanum | 9 | 4 | 14 | 4 | 5 |
| 18th | +6 | — | 10 | 4 | 14 | 4 | 5 |
| 19th | +6 | Epic Boon | 10 | 4 | 15 | 4 | 5 |
| 20th | +6 | Eldritch Master | 10 | 4 | 15 | 4 | 5 |
Features
Level 1: Eldritch Invocations
You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice, such as Pact of the Tome. Invocations are described in the "Eldritch Invocation Options" section later in this class's description.
Prerequisites
If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.
Replacing and Gaining Invocations
Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can't replace an invocation if it's a prerequisite for another invocation that you have.
When you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.
You can't pick the same invocation more than once unless its description says otherwise.
Level 1: Pact Magic
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Warlock spells, which appear in the Warlock spell list later in the class's description.
Cantrips
You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots
The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short Rest or Long Rest.
For example, when you're a level 5 Warlock, you have two level 3 spell slots. To cast the level 1 spell Witch Bolt, you must spend one of those slots, and you cast it as a level 3 spell.
Prepared Spells of Level 1+
You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of levels 1–3.
If another Warlock feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells
Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability
Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus
You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.
Level 1: Eldritch Invocation Options
Eldritch Invocation options appear in alphabetical order.
Level 2: Magical Cunning
You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can't do so again until you finish a Long Rest.
Level 4: Ability Score Improvement
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Warlock levels 8, 12, and 16.