Spell
Arms of Hadar
REG-94C1BBCF
Spell Briefing
Level
Level 1
School
Conjuration
Casting Time
1 action
Range
emanation 10 feet
Components
V, S
Duration
Instantaneous
Classes
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation [Area of Effect] originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 2d6 for each spell slot level above 1.
-
Classes: Warlock
-
Subclasses: Sorcerer (Aberrant Mind), Sorcerer (Aberrant Sorcery)
-
Feats / Features: Divinely Favored, Magic Initiate