Registry RecordREG-CMNI5CNU
Spell Briefing
Level
Unsorted
Casting Time
1 bonus
Range
touch
Components
V, S
Duration
Concentration, up to 1 minute
You touch a nonmagical weapon. Until the spell ends, the first creature hit by the weapon must succeed on a Constitution saving throw or receive a festering . A creature with a festering wound takes 2d6 Necrotic damage at the start of each of its turns for the spell's duration. A creature can only have one festering wound at a time.
If the creature receives healing, the spell and recurring damage end.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 1d6 for each spell slot above 2.
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Classes: Cleric, Paladin, Ranger
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Subclasses: Paladin (Oath of Slaughter)