Spell
Chromatic Orb
REG-DBB7DA87
Spell Briefing
Level
Level 1
School
Evocation
Casting Time
1 action
Range
90 feet
Components
V, S, M (a diamond worth 50+ GP 5000)
Duration
Instantaneous
Classes
You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type.
If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can't leap again unless you cast the spell with a level 2+ spell slot.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 3d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.
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Classes: Sorcerer, Wizard
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Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Paladin (Oath of the Noble Genies), Rogue (Arcane Trickster), Sorcerer (Draconic Sorcery), Wizard (Evoker)
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Feats / Features: Aberrant Dragonmark, Boon of Siberys, Magic Initiate, Rune Shaper, Strixhaven Initiate