Spell
Conjure Barrage
REG-9E77A334
Spell
Conjure Barrage
Spell Briefing
Level
Level 3
School
Conjuration
Casting Time
1 action
Range
cone 60 feet
Components
V, S, M (a Melee or Ranged weapon worth at least 1 CP 1)
Duration
Instantaneous
Classes
You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot Cone [Area of Effect] makes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 5d8 for each spell slot level above 3.
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Classes: Ranger
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Subclasses: Artificer (Battle Smith)
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Feats / Features: Mark of Making