Spell
Conjure Volley
REG-6B6C5670
Spell
Conjure Volley
Spell Briefing
Level
Level 5
School
Conjuration
Casting Time
1 action
Range
150 feet
Components
V, S, M (a Melee or Ranged weapon worth at least 1 CP 1)
Duration
Instantaneous
Classes
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or ammunition appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder [Area of Effect] centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.
- Classes: Ranger