Spell
Dawn
REG-336F0AC2
Spell
Dawn
Spell Briefing
Level
Level 5
School
Evocation
Casting Time
1 action
Range
60 feet
Components
V, S, M (a sunburst pendant worth at least 100 gp 10000)
Duration
Concentration, up to 1 minute
The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.
When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.
If you're within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.
- Subclasses: Sorcerer (Divine Soul), Wizard (Evoker)