Registry RecordREG-CMNI5CW6
Spell Briefing
Level
Unsorted
Casting Time
1 action
Range
self
Components
S
Duration
Instantaneous
When you cast this spell, choose one of the following effects that determine the spell's damage type:
- Air. The damage type is Thunder. Each creature that fails the saving throw is pushed 10 feet away from you.
- Coldfire. The damage type is Cold. Each creature that fails the saving throw has the Frightened condition until the start of your next turn.
- Earth. The damage type is Bludgeoning. Each creature that fails the saving throw has its Speed reduced to 0 until the end of its next turn.
- Fire. The damage type is Fire. Each creature that fails the saving throw is engulfed in flames and takes 2d6 Fire damage at the end of its next turn. As an action, it can extinguish fire on itself by giving itself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
- Water. The damage type is Acid. Each creature that fails the saving throw has the Prone condition.
Each creature within a 30-foot Cone [Area of Effect] of destructive elemental energy must make a Dexterity saving throw. On a failed save, a target takes 5d6 damage of the chosen type. On a successful save, the target takes half as much damage only.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 1d6 for each spell slot level above 3.
- Classes: Druid, Sorcerer