Spell
Evard's Black Tentacles
REG-94AC1D06
Spell Briefing
Level
Level 4
School
Conjuration
Casting Time
1 action
Range
90 feet
Components
V, S, M (a tentacle)
Duration
Concentration, up to 1 minute
Classes
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in that area into Difficult Terrain.
Each creature in that area makes a Strength saving throw. On a failed save, it takes 3d6 Bludgeoning damage, and it has the Restrained condition until the spell ends. A creature also makes that save if it enters the area or ends it turn there. A creature makes that save only once per turn.
A Restrained creature can take an action to make a Strength (Athletics) check against your spell save DC, ending the condition on itself on a success.
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Classes: Wizard
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Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Aberrant Mind), Warlock (The Great Old One), Warlock (The Fathomless), Sorcerer (Aberrant Sorcery)