Spell
Fear
REG-C47F6110
Spell
Fear
Spell Briefing
Level
Level 3
School
Illusion
Casting Time
1 action
Range
cone 30 feet
Components
V, S, M (a white feather)
Duration
Concentration, up to 1 minute
Classes
Each creature in a 30-foot Cone [Area of Effect] must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for the duration.
A Frightened creature takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the spell ends on that creature.
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Classes: Bard, Sorcerer, Warlock, Wizard
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Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Paladin (Oath of Conquest), Ranger (Gloom Stalker), Rogue (Arcane Trickster), Sorcerer (Draconic Sorcery), Wizard (Illusionist)
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Feats / Features: Boon of Siberys