Spell
Find Traps
REG-3ABCCE6C
Spell Briefing
Level
Level 2
School
Divination
Casting Time
1 action
Range
120 feet
Components
V, S
Duration
Instantaneous
Classes
You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the Alarm or Glyph of Warding spell or a mechanical pit trap, but it wouldn't reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
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Classes: Cleric, Druid, Ranger
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Subclasses: Bard (College of Lore), Sorcerer (Divine Soul)
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Feats / Features: Adept of the White Robes, Mark of Detection