Spell
Investiture of Ice
REG-0496E7BC
Spell
Investiture of Ice
Spell Briefing
Level
Level 6
School
Transmutation
Casting Time
1 action
Range
self
Components
V, S
Duration
Concentration, up to 10 minute
Until the spell ends, ice rimes your body, and you gain the following benefits:
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You are immune to cold damage and have resistance to fire damage.
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You can move across difficult terrain created by ice or snow without spending extra movement.
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The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.
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You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
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Subclasses: Cleric (Arcana Domain)
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Feats / Features: Boon of Siberys