Spell
Jim's Magic Missile
REG-4E296AF0
Spell Briefing
Level
Level 1
School
Evocation
Casting Time
1 action
Range
120 feet
Components
V, S, R
Duration
Instantaneous
Classes
Jim's magic missile is an ancient and powerful spell, as well as being the name of my band in Wizard Academy.
— Jim Darkmagic
Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by Jim Darkmagic!
You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart targets a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, a missile deals 2d4 force damage to its target.
If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you.
At Higher Levels
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart, and the royalty component increases by 1 gp, for each slot level above 1st.
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Classes: Wizard
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Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Wizard (Evoker)
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Feats / Features: Magic Initiate, Strixhaven Initiate