Spell
Magic Weapon
REG-0E1D142C
Spell Briefing
Level
Level 2
School
Transmutation
Casting Time
1 bonus
Range
touch
Components
V, S
Duration
1 hour
Classes
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
At Higher Levels
Using a Higher-Level Spell Slot
The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
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Classes: Ranger, Sorcerer, Wizard, Paladin, Artificer
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Subclasses: Bard (College of Lore), Cleric (Arcana Domain), Cleric (Zeal Domain (PSA)), Cleric (Forge Domain), Cleric (War Domain), Fighter (Eldritch Knight), Paladin (Oath of Glory), Rogue (Arcane Trickster)
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Feats / Features: Adept of the Red Robes, Boon of Siberys, Mark of Making