Spell
Sequester
REG-E24AF69C
Spell
Sequester
Spell Briefing
Level
Level 7
School
Transmutation
Casting Time
1 action
Range
touch
Components
V, S, M (gem dust worth 5,000+ GP, which the spell consumes 500000 true)
Duration
Permanent
Classes
With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic.
If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air.
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
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Classes: Wizard
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Subclasses: Cleric (Arcana Domain)