Spell
Shape Water
REG-20854445
Spell
Shape Water
**Level:** Cantrip
Spell Briefing
Level
Cantrips
School
Transmutation
Casting Time
1 action
Range
30 feet
Components
S
Duration
Instantaneous or 1 hour
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage.
- You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
- You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
-
Subclasses: Bard (College of Lore), Bard (College of the Moon), Cleric (Nature Domain), Cleric (Arcana Domain), Cleric (Strength Domain (PSA)), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Wizard (Chronurgy Magic), Wizard (Graviturgy Magic), Druid (Circle of the Land)
-
Feats / Features: Aberrant Dragonmark, Cold Caster, Druidic Warrior, Magic Initiate, Initiate of High Sorcery, Wood Elf Magic