Spell
Sleep
REG-B6B6244F
Spell
Sleep
Spell Briefing
Level
Level 1
School
Enchantment
Casting Time
1 action
Range
60 feet
Components
V, S, M (a pinch of sand or rose petals)
Duration
Concentration, up to 1 minute
Classes
Each creature of your choice in a 5-foot-radius Sphere [Area of Effect] centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell's effect.
Creatures that don't sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.
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Classes: Bard, Sorcerer, Wizard
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Subclasses: Bard (College of Lore), Cleric (Twilight Domain), Druid (Circle of the Land), Fighter (Eldritch Knight), Paladin (Oath of Redemption), Rogue (Arcane Trickster), Warlock (Archfey Patron), Warlock (The Archfey)
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Feats / Features: Aberrant Dragonmark, Boon of Siberys, Mark of Hospitality, Fey Touched, Fey-Touched, Magic Initiate, Strixhaven Initiate, Vampire Touched