Spell
Spike Growth
REG-D458311C
Spell Briefing
Level
Level 2
School
Transmutation
Casting Time
1 action
Range
150 feet
Components
V, S, M (seven thorns)
Duration
Concentration, up to 10 minute
Classes
The ground in a 20-foot-radius Sphere [Area of Effect] centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.
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Classes: Druid, Ranger
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Subclasses: Bard (College of Lore), Cleric (Nature Domain), Warlock (The Genie), Druid (Circle of the Land)
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Feats / Features: Adept of the Red Robes