Spell
Steal Immortality
REG-CMNI5D4X
Spell Briefing
Level
Unsorted
Casting Time
1 reaction, which you take when a Celestial, Elemental, Fey, Fiend, or Undead within range that you can see is reduced to 0 Hit Points
Range
300 feet
Components
V, S, M (the skull of a humanoid encrusted in gems worth 1,000+ GP, which the spell consumes 100000 true)
Duration
Instantaneous
As part of casting this spell, you must expend nine Hit Point Dice or the spell automatically fails. Roll the Hit Point Dice expended to cast the spell and gain a number of Temporary Hit Points equal to twice the roll's total. You gain the creature type of the spell's target, in addition to your own type.
While the spell lasts, you have Immunity to the Poisoned condition; you no longer need to eat, drink, or breathe; you have Resistance to Bludgeoning, Piercing, and Slashing damage; and you gain a benefit based on your new creature type:
Celestial
You have Resistance to Radiant and Necrotic damage and have a Fly Speed of 60 feet.
Elemental
You have Resistance to Acid, Cold, Fire, Lightning, and Thunder damage.
Fey
You can use a Bonus Action to have the Invisible condition until the start of your next turn, or teleport up to 60 feet to an unoccupied space you can see.
Fiend
You have Resistance to Cold and Fire damage and have a Fly Speed of 60 feet.
Undead
You have Immunity to Necrotic damage, and you have Immunity to the Charmed and Frightened conditions.
You have the creature type and benefits until you cast the spell again, or you are reduced to 0 Hit Points.
- Classes: Warlock