Spell
Summon Beast
REG-0E3569CA
Spell
Summon Beast
Spell Briefing
Level
Level 2
School
Conjuration
Casting Time
1 action
Range
90 feet
Components
V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp 20000)
Duration
Concentration, up to 1 hour
Classes
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell's level appears in the stat block.
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Classes: Druid, Ranger
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Subclasses: Bard (College of Lore), Wizard (Illusionist)