Spell
Sunbeam
REG-4A715C8E
Spell Briefing
Level
Level 6
School
Evocation
Casting Time
1 action
Range
line 60 feet
Components
V, S, M (a magnifying glass)
Duration
Concentration, up to 1 minute
Classes
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line [Area of Effect]. Each creature in the Line [Area of Effect] makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.
Until the spell ends, you can take a Magic action to create a new Line [Area of Effect] of radiance.
For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.
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Classes: Cleric, Druid, Sorcerer, Wizard
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Subclasses: Cleric (Arcana Domain), Sorcerer (Divine Soul), Wizard (Evoker)
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Feats / Features: Boon of Siberys