Primary Briefing
Imported Mechanics
Species, birthright, background, class, subclass, and feat entries already uploaded to Shivath are pulled in here automatically for quick reference.
🧬OrcsSpeciesExpand ▼
Core Traits
- Creature Type: Humanoid
- Size: Medium (about 6-7 feet tall)
- Speed: 30 feet
Adrenaline Rush
You can take the Dash action as a Bonus Action. When you do so, you gain a number of Temporary Hit Points equal to your Proficiency Bonus.
You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Short or Long Rest.
Darkvision
You have Darkvision with a range of 120 feet.
Relentless Endurance
When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can't do so again until you finish a Long Rest.
§FarmerBackgroundExpand ▼
- Ability Scores:. Strength, Constitution, Wisdom
- Feat:. Tough
- Skill Proficiencies:. Animal Handling, Nature
- Tool Proficiency:. Carpenter's Tools
- Equipment:. Choose A or B: (A) Sickle, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, 30 GP; or (B) 50 GP
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Barbarian
Source: Player's Handbook (2024) (2024-09-17)
Class Progression
| Level | PB | Features | Rages | Rage Damage | Weapon Mastery |
|---|---|---|---|---|---|
| 1st | +2 | Rage; Unarmored Defense; Weapon Mastery | 2 | {"type":"bonus","value":2} | 2 |
| 2nd | +2 | Danger Sense; Reckless Attack | 2 | {"type":"bonus","value":2} | 2 |
| 3rd | +2 | Barbarian Subclass; Knowledge | 3 | {"type":"bonus","value":2} | 2 |
| 4th | +2 | Ability Score Improvement | 3 | {"type":"bonus","value":2} | 3 |
| 5th | +3 | Extra Attack; Fast Movement | 3 | {"type":"bonus","value":2} | 3 |
| 6th | +3 | Subclass Feature | 4 | {"type":"bonus","value":2} | 3 |
| 7th | +3 | Feral Instinct; Instinctive Pounce | 4 | {"type":"bonus","value":2} | 3 |
| 8th | +3 | Ability Score Improvement | 4 | {"type":"bonus","value":2} | 3 |
| 9th | +4 | Brutal Strike | 4 | {"type":"bonus","value":3} | 3 |
| 10th | +4 | Subclass Feature | 4 | {"type":"bonus","value":3} | 4 |
| 11th | +4 | Relentless Rage | 4 | {"type":"bonus","value":3} | 4 |
| 12th | +4 | Ability Score Improvement | 5 | {"type":"bonus","value":3} | 4 |
| 13th | +5 | Improved Brutal Strike | 5 | {"type":"bonus","value":3} | 4 |
| 14th | +5 | Subclass Feature | 5 | {"type":"bonus","value":3} | 4 |
| 15th | +5 | Persistent Rage | 5 | {"type":"bonus","value":3} | 4 |
| 16th | +5 | Ability Score Improvement | 5 | {"type":"bonus","value":4} | 4 |
| 17th | +6 | Improved Brutal Strike | 6 | {"type":"bonus","value":4} | 4 |
| 18th | +6 | Indomitable Might | 6 | {"type":"bonus","value":4} | 4 |
| 19th | +6 | Epic Boon | 6 | {"type":"bonus","value":4} | 4 |
| 20th | +6 | Primal Champion | 6 | {"type":"bonus","value":4} | 4 |
Features
Level 1: Rage
You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren't wearing Heavy armor.
You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
While active, your Rage follows the rules below.
Damage Resistance
You have Resistance to Bludgeoning, Piercing, and Slashing damage.
Rage Damage
When you make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.
Strength Advantage
You have Advantage on Strength checks and Strength saving throws.
No Concentration or Spells
You can't maintain Concentration, and you can't cast spells.
Duration
The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:
- Make an attack roll against an enemy.
- Force an enemy to make a saving throw.
- Take a Bonus Action to extend your Rage.
Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.
Level 1: Unarmored Defense
While you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.
Level 1: Weapon Mastery
Your training with weapons allows you to use the weapon mastery properties of two kinds of Simple or Melee weapons of your choice, such as Greataxe and Handaxe. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Barbarian levels, you gain the ability to use the weapon mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.
Level 2: Danger Sense
You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
Level 2: Reckless Attack
You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
Level 3: Primal Knowledge
You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.
In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.
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Path of the Berserker (Barbarian)
Level
Features
Source
3rd
Frenzy, Path of the Berserker
XPHB
6th
Mindless Rage
XPHB
10th
Retaliation
XPHB
14th
Intimidating Presence
XPHB
Level 3: Frenzy
If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage, roll a number of d6s equal to your Rage Damage bonus, and add them together. The damage has the same type as the weapon or Unarmed Strike used for the attack.
Level 3: Path of the Berserker
Channel Rage into Violent Fury
Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower them.