Operative
Finnian "Silverstring" Flit
REG-CMU37E44
Primary Briefing
Imported Mechanics
Species, birthright, background, class, subclass, and feat entries already uploaded to Shivath are pulled in here automatically for quick reference.
§EntertainerBackgroundExpand ▼
- Ability Scores:. Strength, Dexterity, Charisma
- Feat:. Musician
- Skill Proficiencies:. Acrobatics, Performance
- Tool Proficiency:. Choose one kind of Musical Instrument
- Equipment:. Choose A or B: (A) Musical Instrument (same as above), Costume, Mirror, Perfume, Traveler's Clothes, 11 GP; or (B) 50 GP
Expand ▼
Bard
Source: Player's Handbook (2024) (2024-09-17)
Class Progression
| Level | PB | Features | Bardic Die | Cantrips | Prepared Spells |
|---|---|---|---|---|---|
| 1st | +2 | Bardic Inspiration; Spellcasting | 1d6 | 2 | 4 |
| 2nd | +2 | Expertise; Jack of All Trades | 1d6 | 2 | 5 |
| 3rd | +2 | Bard Subclass | 1d6 | 2 | 6 |
| 4th | +2 | Ability Score Improvement | 1d6 | 3 | 7 |
| 5th | +3 | Font of Inspiration | 1d8 | 3 | 9 |
| 6th | +3 | Subclass Feature | 1d8 | 3 | 10 |
| 7th | +3 | Countercharm | 1d8 | 3 | 11 |
| 8th | +3 | Ability Score Improvement | 1d8 | 3 | 12 |
| 9th | +4 | Expertise | 1d8 | 3 | 14 |
| 10th | +4 | Magical Secrets | 1d10 | 4 | 15 |
| 11th | +4 | — | 1d10 | 4 | 16 |
| 12th | +4 | Ability Score Improvement | 1d10 | 4 | 16 |
| 13th | +5 | — | 1d10 | 4 | 17 |
| 14th | +5 | Subclass Feature | 1d10 | 4 | 17 |
| 15th | +5 | — | 1d12 | 4 | 18 |
| 16th | +5 | Ability Score Improvement | 1d12 | 4 | 18 |
| 17th | +6 | — | 1d12 | 4 | 19 |
| 18th | +6 | Superior Inspiration | 1d12 | 4 | 20 |
| 19th | +6 | Epic Boon | 1d12 | 4 | 21 |
| 20th | +6 | Words of Creation | 1d12 | 4 | 22 |
Spell Slots per Spell Level
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| 1st | 2 | — | — | — | — | — | — | — | — |
| 2nd | 3 | — | — | — | — | — | — | — | — |
| 3rd | 4 | 2 | — | — | — | — | — | — | — |
| 4th | 4 | 3 | — | — | — | — | — | — | — |
| 5th | 4 | 3 | 2 | — | — | — | — | — | — |
| 6th | 4 | 3 | 3 | — | — | — | — | — | — |
| 7th | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8th | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10th | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11th | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12th | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Features
Level 1: Bardic Inspiration
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.
Using Bardic Inspiration
As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it's rolled.
Number of Uses
You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
At Higher Levels
Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.
Level 1: Spellcasting
You have learned to cast spells through your bardic arts. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell list later in the class's description.
Cantrips
You know two cantrips of your choice from the Bard spell list. Dancing Lights and Vicious Mockery are recommended.
Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.
When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.
Spell Slots
The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
Prepared Spells of Level 1+
You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended.
The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.
If another Bard feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.
Changing Your Prepared Spells
Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your Bard spells.
Spellcasting Focus
You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.
Level 2: Expertise
You gain Expertise in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.
At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.
Level 2: Jack of All Trades
You can add half your Proficiency (round down) to any ability check you make that uses a skill proficiency you lack and that doesn't otherwise use your Proficiency.
For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency to the check.
A Bard's Repertoire
Does your Bard beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?
When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all?
Expand ▼
College of Lore (Bard)
Source: Player's Handbook (2024) (2024-09-17)
Subclass Progression
| Level | Features | Source |
|---|---|---|
| 3rd | College of Lore; Bonus Proficiencies; Cutting Words | XPHB |
| 6th | Magical Discoveries | XPHB |
| 14th | Peerless Skill | XPHB |
Level 3: College of Lore
Plumb the Depths of Magical Knowledge
Bards of the College of Lore collect spells and secrets from diverse sources, such as scholarly tomes, mystical rites, and peasant tales. The college's members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.
Bonus Proficiencies
You gain proficiency with three skills of your choice.
Cutting Words
You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself makes a damage roll or succeeds on an ability check or attack roll, you can take a Reaction to expend one use of your Bardic Inspiration; roll your Bardic Inspiration die, and subtract the number rolled from the creature's roll, reducing the damage or potentially turning the success into a failure.