Primary Briefing
Imported Mechanics
Species, birthright, background, class, subclass, and feat entries already uploaded to Shivath are pulled in here automatically for quick reference.
🧬HumansSpeciesExpand ▼
Core Traits
- Creature Type: Humanoid
- Size: Medium (about 4-7 feet tall) or Small (about 2-4 feet tall), chosen when you select this species
- Speed: 30 feet
Resourceful
You gain Heroic Inspiration whenever you finish a Long Rest.
Skillful
You gain proficiency in one skill of your choice.
Versatile
You gain an Origin feat of your choice.
§SoldierBackgroundExpand ▼
- Ability Scores:. Strength, Dexterity, Constitution
- Feat:. Savage Attacker
- Skill Proficiencies:. Athletics, Intimidation
- Tool Proficiency:. Choose one kind of Gaming Set
- Equipment:. Choose A or B: (A) Spear, Shortbow, Arrow, Gaming Set (same as above), Healer's Kit, Quiver, Traveler's Clothes, 14 GP; or (B) 50 GP
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Fighter
Source: Player's Handbook (2024) (2024-09-17)
Class Progression
| Level | PB | Features | Second Wind | Weapon Mastery |
|---|---|---|---|---|
| 1st | +2 | Fighting Style; Second Wind; Weapon Mastery | 2 | 3 |
| 2nd | +2 | Action Surge; Tactical Mind | 2 | 3 |
| 3rd | +2 | Fighter Subclass | 2 | 3 |
| 4th | +2 | Ability Score Improvement | 3 | 4 |
| 5th | +3 | Extra Attack; Tactical Shift | 3 | 4 |
| 6th | +3 | Ability Score Improvement | 3 | 4 |
| 7th | +3 | Subclass Feature | 3 | 4 |
| 8th | +3 | Ability Score Improvement | 3 | 4 |
| 9th | +4 | Indomitable; Tactical Master | 3 | 4 |
| 10th | +4 | Subclass Feature | 4 | 5 |
| 11th | +4 | Two Extra Attacks | 4 | 5 |
| 12th | +4 | Ability Score Improvement | 4 | 5 |
| 13th | +5 | Indomitable; Studied Attacks | 4 | 5 |
| 14th | +5 | Ability Score Improvement | 4 | 5 |
| 15th | +5 | Subclass Feature | 4 | 5 |
| 16th | +5 | Ability Score Improvement | 4 | 6 |
| 17th | +6 | Action Surge; Indomitable | 4 | 6 |
| 18th | +6 | Subclass Feature | 4 | 6 |
| 19th | +6 | Epic Boon | 4 | 6 |
| 20th | +6 | Three Extra Attacks | 4 | 6 |
Features
Level 1: Fighting Style
You have honed your prowess and gain a Fighting Style feat of your choice. Defense is recommended.
Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.
Level 1: Second Wind
You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level.
You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
When you reach certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table.
Level 1: Weapon Mastery
Your training with weapons allows you to use the weapon mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Fighter levels, you gain the ability to use the weapon mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.
Level 2: Action Surge
You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action.
Once you use this feature, you can't do so again until you finish a Short Rest or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.
Level 2: Tactical Mind
You have a mind for tactics on and off the battlefield. When you fail an ability check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn't expended.
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Battle Master (Fighter)
Source: Player's Handbook (2024) (2024-09-17)
Subclass Progression
| Level | Features | Source |
|---|---|---|
| 3rd | Battle Master; Combat Superiority; Student of War; Maneuver Options | XPHB |
| 7th | Know Your Enemy | XPHB |
| 10th | Improved Combat Superiority | XPHB |
| 15th | Relentless | XPHB |
| 18th | Ultimate Combat Superiority | XPHB |
Level 3: Battle Master
Master Sophisticated Battle Maneuvers
Battle Masters are students of the art of battle, learning techniques passed down through generations. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts.
Combat Superiority
Your experience on the battlefield has refined your fighting techniques. You learn maneuvers that are fueled by special dice called Superiority Dice.
Maneuvers
You learn three maneuvers of your choice from the "Maneuvers Options" section later in this subclass's description. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.
You learn two additional maneuvers of your choice when you reach Fighter levels 7, 10, and 15. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
Superiority Dice
You have four Superiority Dice, which are d8. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a Short Rest or Long Rest.
You gain an additional Superiority Die when you reach Fighter levels 7 (five dice total) and 15 (six dice total).
Saving Throws
If a maneuver requires a saving throw, the DC equals 8 plus your Strength or Dexterity modifier (your choice) and Proficiency.
Student of War
You gain proficiency with one type of Artisan's Tools of your choice, and you gain proficiency in one skill of your choice from the skills available to Fighters at level 1.
Maneuver Options
The maneuvers are presented here in alphabetical order.