College of Glamour
…within 60 feet of yourself to make a Wisdom saving throw against your spell save DC. On a failed save, the target has the Charmed or Frightened condition (your choice) for 1 minute. The target repeat…
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395 total matches…within 60 feet of yourself to make a Wisdom saving throw against your spell save DC. On a failed save, the target has the Charmed or Frightened condition (your choice) for 1 minute. The target repeat…
…ir lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority. ## Bonus Proficiencies…
…hers. You learn the guidance cantrip, which doesn't count against the number of bard cantrips you know. For you, it has a range of 60 feet when you cast it. ## Spiritual Focus 3rd-level College of S…
…of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. T…
…Level 6: Taunting Mockery At 6th level, whenever an enemy fails a saving throw against your Vicious Mockery cantrip, if that enemy's next attack before the end of its next turn is against an ally ins…
…heir knowledge and magic to uncover secrets and turn them against others through extortion and threats. Many other bards hate the College of Whispers, viewing it as a parasite that uses a bard's repu…
…object disappears after 1 hour, when you use this feature again, if it takes any damage, or if it deals any damage. ## Level 2: School of Conjuration As a conjurer, you favor spells that produce obj…
…Weapon Fighting At 3rd level, the fighting style that you gained at first level is changed to Two-Weapon Fighting. Additionally, once per turn, you deal an extra 1d10 slashing damage to one creature…
…d power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power. In th…
…hem to your spellbook for free. In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Divination school to your spellbook for free.…
…nic Resilience The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level. Parts of…
…arge and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons. Consider the source of the draconic spirit you have bonded with. The Drakewa…
…Progression | Level | Features | | --- | --- | | 3rd | Domain Spell; Bonus Cantrip; Restful Spells; Channel Divinity: Day Dream; Dream Form | | 8th | Potent Spellcasting; Walk Back Through | ## Lev…
…ch you can cast once without expending a spell slot. You regain the ability to cast those two spells in this way when you finish a long rest. Charisma is your spellcasting ability for all three spells…

…your Wisdom modifier (minimum bonus of +1). ### Warden Trained for battle, you gain proficiency with Martial weapons and training with Medium armor. ## Level 1: Spellcasting You have learned to c…
…Wisdom is your spellcasting ability for them. Whenever you gain a Ranger level, you can replace one of these cantrips with another Druid cantrip. Source: Player's Handbook (2024) (XPHB), page 120
…Avatar | EGW | | 10th | Shadow Martyr | EGW | | 15th | Reclaim Potential | EGW | | 18th | Legion of One | EGW | ## Level 3: Echo Knight A mysterious and feared frontline warrior of the Kryn Dynasty…
…ou're a warlock who meets the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class. Source: Tasha's Cauldron of Everything (TCE), page 79
…r 7 for the rules on spellcasting. The information below details how you use those rules as an Eldritch Knight. ### Cantrips You know two cantrips of your choice from the Wizard spell list (see that…
…the modifier of the ability increased by this feat). On a failed save, a creature takes fire damage equal to 1d8 + your proficiency bonus, and it has the blinded condition until the start of your nex…