Enchanter
…see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end of your next turn. The charmed creature's speed drops to 0, and the creat…
Registry Catalogue
Traverse the archive as indexed entries. Filter by record type, switch between recent and alphabetical views, and open grouped hierarchies when a folder structure makes more sense than a flat list.
Record Families
Switch record families to keep connected files together.
Search this index
Search titles and body text, then open the matching record family.
Flat index for "ai".
395 total matches…see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end of your next turn. The charmed creature's speed drops to 0, and the creat…
…e their power to protect others, while some seek their own gain. ## Evocation Savant Choose two Wizard spells from the Evocation school, each of which must be no higher than level 2, and add them to…
…his condition is cumulative. Each time you receive it, you gain 1 Exhaustion level. You die if your Exhaustion level is 6. D20 Tests Affected. When you make a D20 Test the roll is reduced by 2 times…
…hecy is ever entirely true, entirely false. All threads contain some measure of truth, some grain of a lie. Fate is written by those with the will to grab these threads and use them to chart a course…
…Gift of the Sea - **1st:** level Fathomless feature You gain a swimming speed of 40 feet, and you can breathe underwater. ## Level 1: Tentacle of the Deeps - **1st:** level Fathomless feature Yo…
…eywild to shorten your path from one place to another. You gain the following benefits: \- You learn to speak, read, and write Sylvan. \- You learn the misty step spell and can cast it once withou…
…location in the Feywild that transformed you. However you gained fey magic, you are now a Fey Wanderer. Your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes…
…spell in this way, you can't cast that spell in this way again until you finish a Long Rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasti…
…'s Blessing When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Charisma modifier plus your Warlock level (minimum of 1 Temporary Hit Point). You also gain this bene…

…1: Fighting Style You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you chose wit…
…Progression | Level | Features | | --- | --- | | 3rd | Domain Spell; Bonus Proficiency; Free Spirit; Channel Divinity: Bound No More; Slippery | | 8th | Divine Strike; Eaglesoul | ## Level 3: Domai…
…the modifier of the ability increased by this feat). On a failed save, the creature takes cold damage equal to 1d8 + your proficiency bonus, and its speed is reduced to 0 until the end of its next tu…
…n, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high,…
…it hits. After you use this bonus action, you can't do so again until you finish a long rest. \- When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourse…
…bility modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as…
…ot. Once you cast this spell in this way, you can't do so again until you finish a long rest. You can also cast this spell using spell slots you have. The spell's spellcasting ability is Intelligence,…
…equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. ### Initiative Bonus When you roll Initiative, you can add your Wisdom modifier to the…
…Attacks Affected. You have Disadvantage on attack rolls against any target other than the grappler. Movable. The grappler can drag or carry you when it moves, but every foot of movement costs it 1…
…s willing to move, the spell hits it with an attack, or it fails a saving throw against the spell. ## Level 10: Violent Attraction - **10th:** level Graviturgy Magic feature When another creature t…
…e weapon must have the Two-Handed or Versatile property to gain this benefit. Source: Player's Handbook (2024) (XPHB), page 209