
Longbow
…uction doesn't exceed 10 feet. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).
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Flat index for "ai".
1055 total matches
…uction doesn't exceed 10 feet. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).

…next turn. Source: PHB'24, page 215. Referenced in HotB. Available in the SRD 5.2.1 and the Basic Rules (2024).
…Progression | Level | Features | | --- | --- | | 3rd | Domain Spell; Bonus Proficiency; No! Stop!; Channel Divinity: Embrace!; Endearment | | 8th | Potent Spellcasting; Last Goodbye | ## Level 3: D…
…Progression | Level | Features | | --- | --- | | 3rd | Domain Spell; Trustworth Intentions; Closest Confidants; Channel Divinity: Bolster Allies | | 6th | One for All | | 8th | All for One | | 17th…
…Progression | Level | Features | | --- | --- | | 3rd | Domain Spell; Bonus Proficiency; Divine Luck; Channel Divinity: Lucky Save; Improved Critical | | 8th | Divine Strike; Miraculous Luck | ## Le…
…ery Feature You learn additional spells when you reach certain levels in this class, as shown on the Lunar Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count…

…bs that require infiltration, a lot of movement, a bit of brains, and any shit that needs a little finesse to be done. When the stealth fails, i'm very capable of handling a good fight, but i'll kill…

…e the start of your next turn. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).
…Progression | Level | Features | | --- | --- | | 3rd | Domain Spell; Delusions of Grandeur; An Imbalance of Humors; Channel Divinity: Hysteria; Insane Focus | | 8th | Divine Strike; Aberrant Mind |…
…e the spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs. The trigger can be as general or as detailed as you like, though it must be based o…
…sion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory…
Weapons that require martial training. Browse **Martial Melee Weapons** and **Martial Ranged Weapons** below.
…Intrigue When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice. Add…

…to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. Source: PHB'24, page 215. Referenced in HotB. Available in the SRD 5.2.1 and the Basic Ru…
…of it. The target must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spell's duration. As an action, you can cause the hand to cru…
…c options with another one from the sorcerer class. \- You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only o…
…r than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you can push it up to 10 feet away from you. ## Labyrinthine Recal…

…- Martial Melee Weapons that have the Light property You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a Shield. ### Bonus…