Great Old One
…hic bond with a creature using your Awakened Mind, you can force that creature to make a Wisdom saving throw against your spell save DC. On a failed save, the creature has Disadvantage on attack rolls…
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Flat index for "Orc".
…hic bond with a creature using your Awakened Mind, you can force that creature to make a Wisdom saving throw against your spell save DC. On a failed save, the creature has Disadvantage on attack rolls…
…our choice within 30 feet of you (not including you) takes Force damage equal to the number rolled. Those dice are then expended. You can use this benefit a number of times equal to your Proficiency,…
…our choice within 30 feet of you (not including you) takes Force damage equal to the number rolled. Those dice are then expended. You can use this benefit a number of times equal to your Proficiency…
…h feared and ridiculed, Harlequin’s Cry is a destabilizing force in Kaelor. Moriah, their leader, orchestrates their macabre performances to challenge the system and entertain their twisted followers.
…e your pact with a mysterious entity from the Shadowfell—a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weap…
…o pursue their foes. These rangers are also friends to any forces in the multiverse—especially benevolent dragons, fey, and elementals—that work to preserve life and the order of the planes. ## Horiz…
…s as a Hunter to protect nature and people everywhere from forces that would destroy them. ## Hunter's Prey You gain one of the following feature options of your choice. Whenever you finish a Short…
…as the spellcasting ability. On a hit, the rock deals 1d10 force damage, and the target must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + the spellcasting ability modifie…
…as the spellcasting ability. On a hit, the rock deals 1d10 force damage, and the target must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + the spellcasting ability modifie…

…Topple.** If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonu…
…p into this domain are masters of healing, using that life force to cure many hurts. Existence itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tr…
…pells | | --- | --- | | 3rd | Burning Hands, Faerie Fire, Scorching Ray, See Invisibility | | 5th | Daylight, Fireball | | 7th | Arcane Eye, Wall of Fire | | 9th | Flame Strike, Scrying | ## Radiance…
…hispers, Tasha's Hideous Laughter_ - **3rd:** _Phantasmal Force, Crown of Madness_ - **5th:** _Tongues, Hunger of Hadar_ - **7th:** _Confusion, Phantasmal Killer_ - **9th:** _Modify Memory, Geas_…

…Topple.** If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonu…
…learn two Feature Type=MM options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a lev…

…can expend 1 Focus Point to redirect some of the attack's force. If you do so, choose a creature you can see within 5 feet of yourself if the attack was a melee attack or a creature you can see withi…
…r mind and body. Whenever the target of your Slayer's Prey forces you to make a saving throw and whenever you make an ability check to escape that target's grapple, add 1d6 to your roll. ## Level 11:…
…Incapacitated condition. ## Veer While mounted, you can force an attack that hits your mount to hit you instead if you don't have the Incapacitated condition.
…ve the Incapacitated condition. Veer. While 1, you can force an attack that hits your mount to hit you instead if you don't have the Incapacitated condition. Source: Player's Handbook (2024) (XPH…
…ithin 15 feet of you make a Dexterity saving throw, taking Force damage equal to 1d8 times the level of the triggering spell on a failed save or half as much damage on a successful one. | | 3-7 | You…