Accessing Bureau Records...
Registry Catalogue
Traverse the archive as indexed entries. Filter by record type, switch between recent and alphabetical views, and open grouped hierarchies when a folder structure makes more sense than a flat list.
Record Families
Switch record families to keep connected files together.
Search this index
Search titles and body text, then open the matching record family.
Browse Tags
Explore and filter entries by specific tags.

…restore Hit Points to the creature equal to that total or force the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (your choice) equal t…
…el 1: Death Domain The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures. Deities such as Chemosh, Myrkul, and Wee Jas are…
…ity: Stone's Protection Starting at 2nd level you can Reinforce yourself and your allies with stone. As an action, you can use your Channel Divinity to give you and up to 6 allies 2d6 + your cleric…
…eful Girding Starting at second level you can channel the forces of fate to allow your allies the power to better shape the tapestry. As an action, you present your holy symbol and cause you and all…
…t. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers…
…use your Channel Divinity to mark another creature's life force for termination. As an action, you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn.…
…th a spell, you restore 8. ## Grave Domain Embody Deific Forces of Death The Grave Domain concerns itself with the boundary between life and death. To those who tap into this domain's power, death…
…p into this domain are masters of healing, using that life force to cure many hurts. Existence itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tr…
…pells | | --- | --- | | 3rd | Burning Hands, Faerie Fire, Scorching Ray, See Invisibility | | 5th | Daylight, Fireball | | 7th | Arcane Eye, Wall of Fire | | 9th | Flame Strike, Scrying | ## Radiance…
…hispers, Tasha's Hideous Laughter_ - **3rd:** _Phantasmal Force, Crown of Madness_ - **5th:** _Tongues, Hunger of Hadar_ - **7th:** _Confusion, Phantasmal Killer_ - **9th:** _Modify Memory, Geas_…
…lerics of the Azorius Senate, who use it to maintain and enforce the law, and of the Orzhov Syndicate, who exploit law and order for their personal gain. On other worlds, gods who grant access to this…
…ll sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain. C…
…level, whenever you would do radiant damage, you can deal force, cold, or fire damage instead. You can still use celestial lights on cantrips if their damage was changed by Elemental Stars ## Level…
…t. ## Level 3: Time Splinter When you take damage or are forced to make a saving throw, you can take a Reaction and expend one use of your Channel Divinity to vanish into a splinter of time. You are…
…and stealth. Clerics who wield this magic are a disruptive force in the world, puncturing pride, mocking tyrants, freeing captives, and flouting hollow traditions. They prefer subterfuge and pranks to…
…fails its save against this effect of Hold Monster is also forced to kneel to you – it is rendered prone.